Useful for destroying wood and sheet metal doors general shortname.
Double sheet metal door satchel charge.
70dmg 4 charges rocket launcher high velocity rocket.
The sheet metal door is a hinged door which is made out of metal fragments and wood.
51dmg 5 rockets.
So sheet metal doors are still way better for the cost but garage doors are just slightly stronger leaving 76hp equal to 41hp at metal door.
If the door has 88 hp left it s useful to know that it ll take more than one satchel.
Used in the satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
It has 250 health and is stronger than the wood double door but weaker than the armored double door.
Once a satchel charge has been stuck to.
30 s ingredients x4.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
Garage doors cost twice as much metal fragments and 2 gears.
Takes 220dmg from rocket.
10 weapon stats crafting craftable.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
The sheet metal double door blueprint can be researched with.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
Jack sheet metal double door.
Explosive 5 56 rifle ammo 63.
Yes time to craft.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
The sheet metal double door is vulnerable to damage from explosive weapons such as the timed explosive charge but is resistant to damage from melee weapons and firearms.
600hp takes 131dmg from 1 satchel charge takes 87 more damage destroyed by 1 c4.
Explosive 5 56 rifle ammo.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Crafting a satchel charge requires.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Crafting a satchel charge requires.